<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1821543083615436009</id><updated>2012-02-16T16:48:27.078-08:00</updated><title type='text'>Roads? Where we're going we don't need roads.</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-4750982670053822524</id><published>2009-11-28T07:51:00.000-08:00</published><updated>2009-11-28T08:27:11.751-08:00</updated><title type='text'>Plastic Bodies and Bicentennial Man</title><content type='html'>&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;           &lt;/span&gt;“The Rise of Cultural Bodies” (2008), written by Ollivier Dyens examines the concept of plastic bodies.  A plastic body is a being that has been separated from its biological origins or natural state (p. 58).  The plastic body relies little on biological parts and can easily be reproduced (p. 58). Dyens provides the example of a clone to represent the concept, which is grown and literally "a being made of plastic" (p. 58). As stated many times throughout my blog, we are constantly surround by technology as we use it to live our lives, work and engage with others. We have discussed multiple examples of humans incorporating machines into their body, but what about a cyborg transforming into a human?  If a machine became more human like, would this then make it a legitimate human?  What defines a human then? &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;This week’s reading reminded me of the 1999 film, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Bicentennial Man &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;(Christopher Columbus) because it illustrates ideas from the reading, but from the perspective of the machine as it follows one robot’s journey to become a human man.  The film represents a machine's evolvement to a plastic body. Andrew an android used as an appliance in the family home tries to become part of the biological realm throughout the film.  He inhabits “a world that is exclusive, personal, and without ties to our organic world” (p. 60).  However, Andrew attempts throughout the film to create emotional ties to humans, and become part of the exclusive human world.  As a robot he is far from humanity, but as the film progresses he develops emotions and creativity, typically traits allocated to humans.  At the end of the film, Andrew's plastic body wins over a court ruling to be labelled a human, however I wonder if one day we will be comfortable with interchanging labels like in the film, calling humans cyborgs or machines humans. The end alludes to the idea we all are machines, as Portia, Andrew’s wife, has to be unplugged at the end of the film to die just like Andrew.  The film represents the idea that we will go beyond what the body is, and look at humans as defined as thinking entities with emotions and creativity, be it in mechanical or biological bodies.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;We seem to be increasingly comfortable with acknowledging the notion that we are all somewhat cyborgs, however the idea of machines becoming humans is an uncomfortable idea that has not been at the forefront of discussion.  &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Bicentennial Man &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;represents the imitation of the human and as Dyens asks, “is one a human being if one is a perfect imitation of it? Is one a human being if one is, or becomes, a living and breathing simulacrum?” (p. 60).  So, I conclude that Andrew is a simulacrum, an imitation of a human being, who has created his own body and system to look like a human (p. 63).  The film raises interesting questions about the definition of what a human is. As in the clip below, Andrew asks a man what makes them different if a human uses prosthetic organs as he does? The answer is they both have plastic bodies, bodies that exist outside the biological world (p. 58).  As more and more people develop plastic bodies, bodies that no one else has experience before, they will open up the definitions of what a human being can be.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Check out the following links&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Bicentennial Man &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Clip- http://www.youtube.com/watch?v=CnKFEOCO4T8&amp;amp;feature=related&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Ending of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Bicentennial Man&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;- http://www.youtube.com/watch?v=tDcDxteH_oY&amp;amp;feature=related &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-4750982670053822524?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/4750982670053822524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/11/plastic-bodies-and-bicentennial-man.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/4750982670053822524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/4750982670053822524'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/11/plastic-bodies-and-bicentennial-man.html' title='Plastic Bodies and Bicentennial Man'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-6454352790749266750</id><published>2009-11-21T11:56:00.000-08:00</published><updated>2009-11-21T13:04:04.214-08:00</updated><title type='text'>Fashion for the Future</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_GQ1WwiTkpa0/SwhVtrCIr-I/AAAAAAAAABk/0pADq4Ml6Bg/s1600/HC_AW07_1a.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 133px; height: 200px;" src="http://1.bp.blogspot.com/_GQ1WwiTkpa0/SwhVtrCIr-I/AAAAAAAAABk/0pADq4Ml6Bg/s200/HC_AW07_1a.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5406665595792437218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-indent: 48px;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;In this technologically driven society it is difficult to separate oneself from technology.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;As we are always connected to cell phones and Ipods, it becomes almost impossible “to locate ‘being’ outside of technology” (p. 284).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Jaimie Smith-Windsor investigates this notion in her article, “A Breached Bounda&lt;span class="Apple-style-span"  style=" ;font-family:Georgia, serif;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;ry” (2008), where she discusses her daughter, Quinn, who was born three and a half months premature and was placed in an incubator.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Smith-Windsor describes this as a “posthuman, cyborg moment” as her daughter became a cyborg, part human and part machine during her time in the hospital (p. 278).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It seems these “cyborg moments” are becoming more common in society (p. 278).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It is necessary to briefly discuss how technology is creating these cyborg moments apart from health examples.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;This is apparent in fashion designer, Hussein Chalayan’s work as he combines fashion with technology.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Fashion is a realm always looking towards what is next, and designer, Hussein Chalayan, known for his intellectual and futuristic fashion shows, has breached the boundaries of what is fashion by i&lt;span class="Apple-style-span"  style=" ;font-family:Georgia, serif;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;ncorporating technology into his clothes.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;From the hats that double as table lamps, the automatic rising hemlines to crystals embedded with lasers on clothing, Chalayan never fails to think outside the box.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;For Chalayan’s 2007 fall/winter collection, he created a set of video dresses.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; The dress was c&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;reated from 15 000 LED lights that form changing video patterns across the dress. This combination of fashion and technology showcases the fusion of machine and body. Furthermore, fashion is often used as an identity tool. Here technology is used as an external device to represent identity as the dress has the ability to change patterns and colour of dress.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 181px;" src="http://4.bp.blogspot.com/_GQ1WwiTkpa0/SwhIBzAKgVI/AAAAAAAAABU/O49lbLfUPzE/s320/VideoDress_xl.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5406650548366246226" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The video dresses do not quite make women cyborgs yet; it is merely an example of a “cyborg moment” (p. 278).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;This is because some argue that fashion is part of the creation of identity, thus wearing a Chalayan video dress makes them part machine and part human.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;By wearing technology on the body people are participating in their own cyborg moments.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Like Quinn, whose body was altered for the machines that kept her alive, Chalayan’s video dresses redesign the body and mask the body (p. 280). It is no longer about the physical body, it is about the technology worn and the body becomes distorted.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Chalayan’s work humanizes technology; it allows people to accept how it can be a part of fashion.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;This may be a movement towards a cyborg lifestyle, where we dress our bodies in technology and the physical body is breached and distorted by technology. There always will be an interface between technology and humans; this is merely another way it is entering our lives.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It seems as technology enters realms that do not necessarily call for its need, like fashion, “being” outside of technology will become virtually impossible (p. 284).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Check out the following links:&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Hussein Chalayan Website- &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.husseinchalayan.com/"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;http://www.husseinchalayan.com/&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Fashion Television Clip on Chalayan’s Work- &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=lCJVtAWzLic"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;http://www.youtube.com/watch?v=lCJVtAWzLic&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-6454352790749266750?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/6454352790749266750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/11/fashion-for-future.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/6454352790749266750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/6454352790749266750'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/11/fashion-for-future.html' title='Fashion for the Future'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_GQ1WwiTkpa0/SwhVtrCIr-I/AAAAAAAAABk/0pADq4Ml6Bg/s72-c/HC_AW07_1a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-3112511224143614183</id><published>2009-11-14T12:34:00.000-08:00</published><updated>2009-11-14T15:18:47.915-08:00</updated><title type='text'>Is everyone a cyborg now?</title><content type='html'>&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Donna Haraway’s “A Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980s” is a dense and confusing piece of feminist work, however it is undeniable influential in the realm of digital cultural studies. According to Haraway, a cyborg is “a cybernetic organism, a hybrid of machine and organism, a creature of social reality as well as a creature of fiction” (p. 28).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;For Haraway the cyborg represents the idea of otherness; it is a symbol for the changing structure of identity.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Technology challenges identity because&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;“it is not clear who makes and who is made in the relation between human and machine” (p. 36).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Haraway argues there is no longer a separation between machine and organism, and consequently, the relationship and connection to our technological tools is heightened (p. 36).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;However, according to Haraway these connections with technology are unnecessary as technologies are merely “prosthetic devices, intimate components, friendly selves”&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;(p. 36).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I agree with Haraway that the relationship to technology has been heightened because the boundaries between machines and organisms have become blurred.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  People are constantly connected to technology.  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This can be further discussed by looking at information appliances.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Discussed briefly in this week’s class were information appliances, which are invisible technologies that have become so overused that they are taken for granted. This leads to the notion that everyone is ultimately shifting between their biological and non-biological parts, stemming the idea that everyone is born a cyborg.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;From cell phones and iPods always in hand to laptops being toted around all over campus, people work with their biological and technological parts simultaneously.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;In my previous post, “My Modified Body”, I discussed my relationship with my insulin pump and sensor.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;My pump can also be described as an information appliance.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This is because I do take these pieces of technology for granted everyday.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The idea of taking a needle in the middle of class, instead of pressing a button is completely foreign to me. I no longer notice and think about the critical impact this small piece of technology is having on my life. I can no longer imagine or differentiate my body without the pump, I have grown a heightened connection to the pump as my physical body works with my technological parts.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I have this connection because this technology has made my life better, even though it is simply a prosthetic device.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;So, does this connection between our biological and non-biological parts mark our bodies as something different, as living cyborgs?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The concept of information appliances argues the notion that we are cyborgs because we have a heightened relationship with technology that often goes unnoticed.  Wearing my insulin pump does mark me as different as it is not a highly known piece of technology and acts as an open invitation for people to ask me questions. In this technologically driven society it is acceptable for me to wear my insulin pump on the outside of my clothing as it often passes as a mp3 player or beeper.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; It is not much different from someone who wears their cellphone on their pants.  However, I like all people still have the option to disconnect from digital technology and am not yet quite "a hybrid of machine and organism" (p. 28). My insulin pump may be part of my identity, but there is still a separation between my body and technology.  The notion that someone who uses a cellphone is a cyborg is not quite evolving into part human, part machine as one disconnects from this technology several times a day.  This is why technology challenges identity and it is difficult to define people as cyborgs already because we can no longer define what we are and what technology makes us into.  Does technology make us, or do we make technology? I do not think cyborgs have become a part of social reality yet, they are still "a creature of fiction" that will continue to be worked towards in the future (p. 28). &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-3112511224143614183?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/3112511224143614183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/11/is-everyone-cyborg-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/3112511224143614183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/3112511224143614183'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/11/is-everyone-cyborg-now.html' title='Is everyone a cyborg now?'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-6371375826020402516</id><published>2009-11-07T12:49:00.000-08:00</published><updated>2009-11-07T14:45:22.976-08:00</updated><title type='text'>Has videogame violence already gone too far?</title><content type='html'>&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Since videogames launched onto the market a great deal of fear has surrounded the consequences of what violent games can do to its players and what the repercussions will be of this play.  From first-person shooter games to games like &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Grand Theft Auto&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;, many videogames now feature disturbing violence. Many videogames and issues surrounding gaming have crossed over into cinema; an example of this is seen in Mark Neveldine and Brian Taylor’s &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Gamer&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; (2009).  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Gamer &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;follows death row inmate, Kable, who decides to take part in the slayers game where inmates are given a chance to compete in 30 battles for their release from prison.  These slayers are implanted with nano cell technology that allows for remote access functioning.   This remote access functioning allows for other humans to control the slayers and play them as they are set in a type of large-scale videogame setting.  &lt;span class="Apple-style-span" style="font-style: italic; "&gt; &lt;span class="Apple-style-span" style="font-style: normal; "&gt;Keeping with the course's theme, &lt;/span&gt;&lt;span class="Apple-style-span"   style=" font-style: normal;  font-family:Georgia, serif;font-size:16px;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;Gamer &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal; "&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;demonstrates similar concepts raised in cyberculture works, specifically the issue of materiality. Like &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;eXistenZ&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal; "&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal; "&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;(David Cronenberg, 1999) &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;Gamer &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal; "&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;“offers no escape from materiality: the gaming system merges with the players’ nervous systems” (Hotchkiss, p. 24).  This is because technology is implanted into the brain of slayers, fusing their body with the gaming environment.  The slayer is a "voluntarily mutated cyborg" (Hotchkiss, p. 26).  Their body becomes part of the videogame world.  &lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The object of the game is to compete in a sort of war setting, and to kill or be killed and arrive safely at the checkpoint to continue onto the next battle. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Gamer &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;is a great example of videogame violence blending with reality, however it seems recent years have also witnessed the gaming industry take the concept of play and violence too far into reality.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;On October 31&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;st&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; 2007, the videogame &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Manhunt 2&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; was released onto the market, however the public had already heard a great deal about the game as it was scrutinized by media outlets prior to its release. The game grew such media attention because months before its release it was banned in Britain.  The Britain Classification Body banned the game because&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in;mso-pagination:none;mso-layout-grid-align:none;text-autospace:none"&gt;&lt;span style="color:#262626;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Manhunt 2&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="color:#262626;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context, which constantly encourages visceral killing with exceptionally little alleviation or distancing. There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game. (Parfitt, B., 2007, para. 4).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The video game is the sequel to &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Manhunt&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;, a game released in 2003.  &lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;Manhunt 2 &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal; "&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style=" ;font-size:medium;"&gt;allows the gamer to be an escapee of a mental institution who embarks on a killing spree. &lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The game was released on playstation and Wii, but it was the Wii version of the game that had many in shock. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Wii asks the player to physically act out the motions of killing someone in the game.  It is the player who must create the physical motion of stabbing someone with their Wii controller.  The idea of creating the motion of killing had many question whether this was an acceptable game to be on the market because it offers a gamer an opportunity to simulate murder.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"   style="  ;font-family:Georgia, serif;font-size:16px;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt; &lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;As disturbing as this game is, it does raise the question of what is acceptable gaming?  Are first-person shooter games ok because players are not actually doing the motions of killing as the Wii game console asks the player? The media attention surrounding &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Manhunt 2 &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;may just be the “great ambivalence over the transformation of human experience” (Hotchkiss, p. 18).  It seems it was the fear of technology and the unknown that made so many panic over the videogame.  It seems the closer we get to realistic technological experiences, the more disturbed audiences get, like the Uncanny Valley theory discussed last week in relation to &lt;i&gt;Final Fantasy. &lt;span class="Apple-style-span"   style=" font-style: normal;  font-family:Georgia, serif;font-size:16px;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Gamer &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Manhunt 2&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; show the great possibilities of the gaming world, however &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Manhunt 2 &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;illustrates that a more realistic aspect added to the gaming world, creating the motions of killing as opposed to pressing a button, will disrupt people’s acceptance of a game. Getting too real is going too far. Spectators are over saturated with disturbing violent media. Because of this many spectators are now desensitized to gruesome violence.  Spectators would not consume violent media if they did not enjoy the spectacle and pleasure received from participating in these games. &lt;i&gt;Manhunt 2&lt;/i&gt; is merely the evolution of gaming,  but &lt;span class="Apple-style-span"  style=" ;font-family:Georgia, serif;"&gt;it is necessary to keep in mind how far the gaming industry is willing to go to shock and keep gamers playing.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;u&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Check out the following links for information about &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Manhunt 2&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/u&gt;&lt;span style="font-style:normal"&gt;&lt;u&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;CBS Evening News YouTube clip discussing &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Manhunt 2&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a href="http://www.youtube.com/watch?v=1ExNxpob-_A&amp;amp;feature=related"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;http://www.youtube.com/watch?v=1ExNxpob-_A&amp;amp;feature=related&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;BBC News Article- “Manhunt 2 release saga continues”  &lt;/span&gt;&lt;/span&gt;&lt;a href="http://news.bbc.co.uk/2/hi/technology/7209766.stm"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;http://news.bbc.co.uk/2/hi/technology/7209766.stm&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;MCV Article- “BBFC rejects Manhunt 2”&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a href="http://www.mcvuk.com/news/27545/BBFC-rejects-Manhunt-2"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;http://www.mcvuk.com/news/27545/BBFC-rejects-Manhunt-2&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-6371375826020402516?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/6371375826020402516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/11/has-videogame-violence-already-gone-too.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/6371375826020402516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/6371375826020402516'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/11/has-videogame-violence-already-gone-too.html' title='Has videogame violence already gone too far?'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-6306347740470788316</id><published>2009-10-31T11:43:00.000-07:00</published><updated>2009-10-31T12:07:13.250-07:00</updated><title type='text'>The Uncanny and Creepy in "Final Fantasy: The Spirits Within"</title><content type='html'>&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The Uncanny Valley represents the feeling of awkwardness and discomfort that human viewers get when they look at progressively realistic virtual humans. One can see concepts related to the Uncanny Valley at work in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy: The Spirits Within &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;(Sakaguchi &amp;amp; Sakakibara, 2001).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This is because &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; demonstrates an attempt at photorealism.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Photorealism is an attempt to reproduce indexicality by way of non-photographic means.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This attempt to simulate the indexical in digital media often falls short, where viewers get that sense of the Uncanny Valley, as photoreal virtual humans are distracting.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This type of hyperreal animation is an attempt to emulate the idea of eventually replacing live action cinema.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Some viewers may be astonished by how real these characters look, even Aki Ross cannot believe she is real as in the opening sequence Aki Ross wakes from her dream and touches her face like she cannot even believe she is real.  It is a like a dream becoming reality in cinema, actors and locations are almost disposable now&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;. However, I argue that &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;is like one long video game introduction. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;attempt’s to create realistic simulations of humans merely turn out to be boring, eerie and awkward to watch. It is necessary to investigate how the idea of the Uncanny Valley applies to a viewer’s experience of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy: The Spirits Within&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This can be achieved by applying the four Uncanny Valley hypotheses to the film.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The first hypothesis deals with “considering the role of presence”.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;When viewing digital characters there is always an argument over how it is human versus how it is not human.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;By attempting to replicate a photoreal human &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;invites viewers to be consciously aware that these characters are not real.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;As a viewer I was constantly judging how the characters looked in the film and how they could and could not be compared to real people.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I found what the characters lacked took me out of engaging and enjoying the film, but also I found the use of distinctive and well-known actors for character voices took me completely out of the film.  Such as, Alec Baldwin for Gray, Ving Rhames for Ryan and Donald Sutherland for Dr. Sid.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Alec Baldwin being in the body of a Ben Affleck look-alike drives the improbability of the characters further.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;All three actors have specific star personas and how they look plays into that persona, which I can not disregard while watching.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Taking their voices and putting them in new virtual human bodies was jarring.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This is not like animated films like &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Toy Story &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;(John Lasseter, 1995), where Tom Hanks is the voice of a toy cowboy.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;These types of films combine live action and animation to create a film viewers can accept.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  I cannot accept this replication of live action cinema in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;as it is still a realm of filmmaking with problems that need to be worked out.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The second hypothesis, “mismatch of cue realism”, means as technology allows for these seemingly realistic characters to be created, what often happens is their behaviour and movements fall short and are viewed as non realistic.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;While watching &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I found myself staring at characters faces and was uncomfortable with their movements.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;For example, character’s words do not really match up with their mouths and when they speak it is awkward and takes away from any photoreal aspect they offer.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Also, it seems a great deal of attention was paid to the way the characters look and less to the way they move.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Movements seemed robotic, mechanical and stiff, while Aki’s hair moved effortlessly in the wind and Dr. Sid’s age spots were highlighted. These increasingly photoreal characters come with high expectations and when these expectations are not met or when something is “off” about these characters, viewers meet with the Uncanny Valley. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The third hypothesis, “cultural habitation”, deals with the concept that humans have become comfortable with film representations of humans.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Humans no longer feel uncomfortable to look at a flat projection of themselves.  This is no longer uncanny and the same may happen with digital avatars.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I disagree that digital avatars will become accepted as flat projections of humans have.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This is because filmed photographs still offer us the real while digital characters have no indexical connection to reality, it is a simulation of a human, and it should not be confused or accepted as a real human.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;While watching &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I found the digital characters had a very limited range of expression, when characters were upset or happy it was difficult to read and seemed awkward, like the characters were trying to move their faces but could not quite do it.  These digital characters may offer us realistic representations, but I think it will take more than getting used to to accept these avatars. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Finally and to be brief, the last hypothesis of the Uncanny Valley is “the contribution of the eyes”.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Eyes are the signifier and recognition of life because they give perceptual shape to life forms.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The characters’ eyes in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;fail to communicate presence, as their eyes look dead.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The characters seem to be missing the life that exudes from eyes, such as emotion and meaning and end up with these blank expressions on their faces.  Digital characters are missing real life experience.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;In conclusion, the Uncanny Valley hypotheses represent the problems inherent with attempting to create photoreal environments.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;In the case of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;, viewers do not accept these simulations of humans because what separates them from humans is what they do not have.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;They have jarring movements, blank expressions and eyes, and their words do not match up with their mouths.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;It is awkward to watch and gives viewers an eerie feeling.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Aki Ross looks lifelike, but is not living.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Watching &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Final Fantasy &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;is an invitation to scrutinize these characters, I do not find them uncomfortably real, I find them creepy looking and inhuman, yes a superior attempt to replicate humans, but only end up looking like unrealistic artificial virtual humans.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;For myself the entire notion of replacing real actors with digital actors makes me uncomfortable.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The idea that spectators would rather watch a computer-based virtual human fall in love and fight battles is bizarre.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;If I want to have a digital character enter worlds human actors cannot I will play a videogame.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;These digital character driven films have a lot to build on if they want digital stars to be accepted in filmmaking and to viewers.&lt;/span&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-6306347740470788316?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/6306347740470788316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/uncanny-and-creepy-in-final-fantasy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/6306347740470788316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/6306347740470788316'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/uncanny-and-creepy-in-final-fantasy.html' title='The Uncanny and Creepy in &quot;Final Fantasy: The Spirits Within&quot;'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-3283080698047131151</id><published>2009-10-24T12:57:00.000-07:00</published><updated>2009-10-24T13:29:34.861-07:00</updated><title type='text'>Light Graffiti and Augmented Reality</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_GQ1WwiTkpa0/SuNfKUxCX4I/AAAAAAAAAA8/iaaQ63xEotQ/s1600-h/P1030829.JPG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://1.bp.blogspot.com/_GQ1WwiTkpa0/SuNfKUxCX4I/AAAAAAAAAA8/iaaQ63xEotQ/s200/P1030829.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5396261409497702274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;Our daily lives have become exceedingly reliant on technology, specifically the world of cyberspace as it is used for work, recreational purposes and the “real world”. Many examples of cyberpunk have looked at the notion of virtual reality and the possibilities of a world beyond the computer screen, however physical reality has increasingly become a space filled with electronic and visual information itself (p. 76).  This augmented space seems more realistic than virtual reality because one can see it already at work.  Examples are seen in urban architecture as Times Square in New York City is filled with video screens that display advertisements and information (p. 86).  Also, on the Toronto subway platforms video screens have been installed that provide riders with information on weather, news, and the time until the next train.  Augmented reality is a continually changing and evolving surface; because of this it is necessary to briefly discuss Lev Manovich’s definition of augmented space and an example of how computer technology is impacting physical space.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;In Manovich’s article, “The Poetics of Augmented Space” (2003), he discusses the ways in which technology is altering physical space.   According to Manovich, “computer and networked technology more actively enter our real physical spaces” (p. 76).  The 1990s was a time concerned with the computer user entering virtual reality, but now the 2000s see a user who can interact with digital data in existing spaces (p. 76).  Examples of technology that send and take data from physical space are cell phones, video surveillance cameras and video displays (p. 76).  These technologies expand our experience of reality by providing information about the space around us.  It is necessary to look at an example of how some artists are using technology in urban landscapes as a means of communication, which in turn develops the augmentation of reality.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;At the beginning of October I had the opportunity to work with Awesome Indies, an urban arts festival for youth in the community of Hintonburg.  Awesome Indies focused on bringing local artists together with youth.  One of the participating artists was Graffiti Research Lab Canada (GRL) who created light graffiti on the walls of the Patrick John Mills Gallery.  Through use of projectors, laser pointers and custom open sources software graffiti artists are able to create light graffiti on physical surfaces.  GRL uses light graffiti as a means for urban communication (&lt;/span&gt;&lt;/span&gt;&lt;a href="http://graffitiresearchlab.com/"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;http://graffitiresearchlab.com&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;).  They use a laser to draw on a screen that is projected onto walls, buildings and other spots throughout urban landscapes.  This blending of technology and physical space is a clear example of augmented reality.  This is because GRL is adding digital information  directly related to a physical space, whether they are commenting on the space or designing in relation to it (p. 79). Also, GRL artists “place layers of data over the physical space” (p. 78).  This type of art alters the way we perceive physical reality and the way we interpret spaces.  These artists provide a means of communicating to the masses in physical space in a non-traditional way and showcase how one can manipulate physical space to impact the ways in which people experience it.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;Augmented space is becoming more of a reality as one can see increasingly data filled spaces.  We live in spaces where we are constantly encountering computer technology that impacts our physical space and the way we experience it.  We seem to be perceiving a heightened version of reality where technology that sends and receives data is expanding our knowledge about our physical space. It seems as physical space is increasingly filled with visual information, the look of a futuristic world may not be just an idea in cinema or cyberpunk, but a reality we encounter everyday.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;Check out the following links: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a href="http://www.awesomeindies.ca/?page_id=113"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;http://www.awesomeindies.ca/?page_id=113&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a href="http://graffitiresearchlab.ca/"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;http://graffitiresearchlab.ca/&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-3283080698047131151?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/3283080698047131151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/light-graffiti-and-augmented-reality.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/3283080698047131151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/3283080698047131151'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/light-graffiti-and-augmented-reality.html' title='Light Graffiti and Augmented Reality'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_GQ1WwiTkpa0/SuNfKUxCX4I/AAAAAAAAAA8/iaaQ63xEotQ/s72-c/P1030829.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-7053429052216271652</id><published>2009-10-17T12:25:00.000-07:00</published><updated>2009-10-17T13:51:55.322-07:00</updated><title type='text'>My Modified Body</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_GQ1WwiTkpa0/StocHcof3VI/AAAAAAAAAA0/tm5Sb6sRTOY/s1600-h/522.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 279px;" src="http://1.bp.blogspot.com/_GQ1WwiTkpa0/StocHcof3VI/AAAAAAAAAA0/tm5Sb6sRTOY/s320/522.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5393654418000305490" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Technology now acts as an extension of the body as society no longer works or lives without it.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;This reliance on technology has changed the way we work, communicate and live.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style:normal"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Today work is highly reliant on technology as computers are essential for work in school, the “real world” and recreational purposes.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It seems most school and “real world” work is done on computers, as it is where work is created, information is found and communication takes place.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Technology liberates us from performing medial tasks, yet work is still frustrating.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Work does not become easier as technology often creates more work and unforeseen problems.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It is apparent how reliant we are on technology to work, but it is necessary to discuss how reliant we have become on technology to live our lives as the human body is increasingly intertwined with technology.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, serif; "&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Mischa Peters article, “Exit Meat: Digital Bodies in a Virtual World”, examines the attitudes concerning “embodiment and subjectivity…on alternative brain-computer interfaces” and the idea that society is becoming posthuman (2003, p. 48).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Humans and technology are blending together like never before as "brain-computer interfaces" have become a revolutionary practice for disabled individuals, as John Hockenberry discussed in his article, “The Next Brainiacs” (2001).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Peters maps out four conceptual bodies: the natural body, the modified body, the enhanced body and the cyber body (p. 52).  These bodies appear throughout cyberpunk novels and science articles that demonstrate issues of embodiment and subjectivity (p. 52).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Particularly of concern is “the modified body” (p. 53).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;As Peters explains it is a body “that uses technology either as a necessity or as a commodity” (p. 53).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It is useful to take a step back from the idea of where technology may take the human body in the future as cyberpunk displays and look at how technology is colliding with the human body now.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I am an example of how technology is now blending with the human body and deal with issues related to embodiment, or as Peters may classify me as “ the modified body” (p. 53).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Four years ago I was diagnosed with type one diabetes.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Type one diabetes is a chronic disease where an individual’s pancreas shuts down the production of insulin, the hormone needed to control the amount of glucose in blood.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;An individual with diabetes must properly manage their blood sugar levels and take insulin to avoid high blood sugar, which if exposed to over time can lead to health complications.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I am fortunate enough to manage my disease with the use of an insulin pump and sensor.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;An insulin pump is a medical device connected to the body that constantly administers insulin into the body.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Think external organ or artificial pancreas. The sensor, a continuous blood glucose monitor, is inserted into the skin by needle and leaves a tiny electrode under the skin that transmits wirelessly to the pump blood sugar readings.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Advantages of the sensor include real-time blood sugar readings, alerting a user when they may have a high or low blood sugar reading.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I no longer have to think about how I am feeling a sensor can tell me and I can then take the necessary precautions.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;This integration of technology and body creates an easier lifestyle that makes me forget my disease, but also a sign that my life is dependent on technology and has become intertwined with technology.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span" style="font-family: Georgia, serif; "&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Society may constantly be connected to technology like cell phones and ipods, but I am literally always connected to technology and it has altered my relationship with technology.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;In terms of “the modified body” I do not willingly want to use an insulin pump or sensor, it is a necessity (p. 53). &lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It is not part of me, but merely offers me something I need at a financial and physical price (p. 53).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Financially because the insulin pump and sensor are very expensive, and also physically because there are still setbacks with the sensor.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;A common problem is the delay of the blood sugar reading, I commonly feel low before my insulin pump tells me, and consequently will tell me I am low when I am already combating the low. In terms of work my modified body may liberate me from medial tasks, but it does create more work.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I had to take the time to learn how to use a new piece of technology, I have to interact with it regularly and I must change the supplies in order for it to work properly.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Technology has taken my natural body’s failing aspects and enabled me to live a healthier lifestlye (p. 53).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I have fully embraced and incorporated my life with technology; my insulin pump and sensor are now an integral part of my identity.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; It is a part of myself that I like and dislike simultaneously.  I like that it keeps me healthy, but I dislike that it is now part of my body image that I need to work around. "The body and its marker", diabetes, are combined parts of my identity now (p. 54). &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I do not remember what I did before my insulin pump and find it extremely odd when I do not have it on.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It is there and I no longer notice it, like someone who wears glasses does not notice they are wearing glasses. The insulin pump and sensor has made my life easier, affecting the way I live my life and work.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;I can only imagine the day where an insulin pump is not worn externally but internally, where I do not have to press any buttons or change any batteries.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;A day where I do not have to think about giving myself insulin, but my body will know, a possible brain-computer interface for the diabetic.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-7053429052216271652?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/7053429052216271652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/my-modified-body.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/7053429052216271652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/7053429052216271652'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/my-modified-body.html' title='My Modified Body'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_GQ1WwiTkpa0/StocHcof3VI/AAAAAAAAAA0/tm5Sb6sRTOY/s72-c/522.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-4012293904469130267</id><published>2009-10-11T16:40:00.000-07:00</published><updated>2009-10-11T17:16:36.312-07:00</updated><title type='text'>Facebook, The Great Machine, and Identity Performativity</title><content type='html'>&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;This week’s class discussion focused on the theorization of identity perfomativity and privileging, concepts stemming from David Bell’s article, “Identities in Cyberspace” (2001).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;These concepts were discussed in the context of new media, specifically discussing the social networking applications Facebook and Twitter.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Online identity performance occurs when an individual creates a profile or website online and has the opportunity to create an online persona of themselves.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;In this setting one can present themselves in a respectable and decent manner.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Individual’s can choose attractive photos, provide accurate or embellished information, leave out information or flaunt certain aspects of their lives.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  While i&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;dentity privileging occurs when an individual only allows certain aspects of their identity to be released to a select group of people online.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;For example, on Facebook a user can choose what information is shown to certain people by creating a limited profile.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;With the high popularity of Facebook and other online applications rising in recent years a great deal of media attention has been focused on the effects of these applications.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;One article taken from CBC, “The Facebook generation: Changing the meaning of privacy” (2007) written by Sabrina Saccoccio, discusses the younger generation’s openness to expressing themselves online using social networking sites.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Facebook profiles are updated daily where one has created a fluid identity as users have the ability to change their information at anytime.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;According to Saccoccio the Facebook generation has become obsessed with the image, where they are now always aware of how they look on an outing with friends as a camera is usually on hand.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Average outings with friends have now become identity performance opportunities.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;This is because when people go out with friends there is a necessity to look good and watch what you do as the photos will be added to Facebook and will then become part of one’s projected online identity.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;There is a notion now to always be aware of one’s online identity in one’s real life identity.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;People are no longer living in the moment, but performing and acting for photos that will be posted on Facebook.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Saccoccio also raises issues about identity privileging.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;People are suddenly wary of being friends with co-workers online because it then blends one’s private and work life together, giving co-workers an insight into one’s private life (para. 27).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;As one Facebook user explains, &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left:.5in"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;If you're like me, I only accept a certain select few people I have a history with and who are actually friends — people I see on a regular basis. That's why I think it is OK to put some of the pictures up that I have (para. 28)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Here we see an example of identity privileging on Facebook, a user acknowledging she does not want everyone on Facebook to know all of her information or be able to see all her photos.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Privileging certain information about her to a select group of individuals. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;As issues of identity performance and privileging have been discussed in the news, one can also find representations in other media.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Ex Machina: The First Hundred Days &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;(Vaughan, 2004) is a graphic novel that reflects issues surrounding identity performativity and privileging.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;The Great Machine is a superhero who can control machines with his mind.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;He eventually comes to a crossroad with his secret identity, privileging only two close confidants with his true identity, he makes the decision to create real change in the city and run for mayor, thus exposing the man behind the Great Machine and leaving his secret identity behind.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Here one can see the concept of identity privileging as a necessary part of the Great Machine’s life, but eventually becoming problematic to his real identity as he had to make the choice between two identities.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;As the Great Machine Mitchell Hundred was able to live life as a vigilante and play the part of the superhero behind the mask because he had the stage, props, scripts and cues that enable Mitchell to play this part for New York City (Bell, 2001).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It is only in New York City in his superhero outfit and jetpack that Mitchell can give the performance of the Great Machine, just as users online can only perform their manipulated identity online as in reality all is exposed.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;In conclusion, by looking at examples of where identity performativity and privileging appear in new media such as on Facebook and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Ex Machina: The First Hundred Days&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; one can see how the issue of performativity and privileging has became an inherent concept and task for new media users.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Identities in cyberspace are problematic because they are usually altered from one’s identity in reality, viewing someone’s Facebook profile may give you different information than meeting someone face-to-face.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;It is necessary to remember identities are always evolving, some aspects are stable and others fluid.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;For example, I will always be a sister and a daughter even when my family dies people I encounter who knew my family will identify me as a daughter and sister.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;While on the other hand my interests, location, friends and job will change through the years and alter my identity. New media suggests that people can shape and reshape their identities.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; T&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;he consequences are unknown of a changeable identity, it will be interesting to see how the concept of online identities evolve and what affects it brings upon users, will identity privileging become problematic as it did for the Great Machine? Or will users cease to perform and privilege identities online?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Check out the CBC article at the below link.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a href="http://www.cbc.ca/news/background/tech/facebook-generation.html"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;http://www.cbc.ca/news/background/tech/facebook-generation.html&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-4012293904469130267?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/4012293904469130267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/facebook-great-machine-identity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/4012293904469130267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/4012293904469130267'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/facebook-great-machine-identity.html' title='Facebook, The Great Machine, and Identity Performativity'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-8769318595366253547</id><published>2009-10-01T17:55:00.000-07:00</published><updated>2009-10-01T18:10:41.092-07:00</updated><title type='text'>Surrogates and the Body in Virtual Reality</title><content type='html'>&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;span class="Apple-tab-span" style="white-space:pre"&gt;       &lt;/span&gt; &lt;/span&gt;Surrogates&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; (Jonathan Mostow,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;2009), a film set in the near future follows the human population as they live out their lives via surrogates, human-looking robotic bodies that are controlled from the isolation of their home. The reasoning behind having a surrogate is from the isolation of their homes people are safe from disease and crime.  These surrogates are individuals’ ideal version of themselves, whether that makes them younger or a different gender or race; people can be whomever they want. Tom Greer, played by Bruce Willis, is a FBI agent who investigates the sudden death of two surrogates that results in the death of their human handlers.  Greer has to depart from the life he has been living through his surrogate and venture back into the real world as himself to solve an even larger conspiracy hidden behind the murders and the surrogate world.  &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style=" ;font-family:Georgia, serif;"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;        &lt;/span&gt;The film can be compared to ideas surrounding virtual reality as the world &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Surrogates &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;represents is much like virtual reality.  Individuals experience life through technology, everyone they encounter is not real and there is a chance that someone’s surrogate is nothing like them.  Although, unlike a virtual reality application surrogates are placed in the real world and people live their real life through them.  This relates to Anne Balsamo’s article, “The Seductions of Cyberspace” as she discusses the role of the body in the computer and information industry, specifically the body in relation to virtual reality applications (1996, p. 116).  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Surrogates &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;displays how “the physical body and its social meanings can be technologically neutralized” (p. 128).  This is because the physical body acts only as a gateway to a surrogate, it no longer carries meaning, as individuals in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Surrogates &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;no longer take care of their physical body.  Also, just as in virtual reality individuals in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Surrogates&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; can become anyone they want to, a man can become a woman or a white woman can became a Chinese man, the possibilities are endless.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;However, this is problematic because no one in the surrogate world knows who or what real person is watching beyond the eyes of each surrogate.  A surrogate allows people to be freed from their body.  The body has become disposable and unnecessary in the surrogate-dominated world as it has in virtual reality.  For example, one of the surrogates murdered in the beginning of the film is a young blonde woman.  When Greer reaches the handler of the blonde woman he finds a balding, overweight, middle-aged man.  Here we see a man successfully escaping from reality, the limitations imposed on him in the real world such as, “social structures, and the physical body itself” are no longer problems (p. 122).  He can now live free from ridicule by creating a personal identity that is not connected or influenced by his body.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span class="Apple-style-span"  style=" ;font-family:Georgia, serif;"&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;As &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Surrogates &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;raises many important issues surrounding the body and virtual reality it also leaves much to the imagination.  Audiences are left unaware and unconvinced about this futuristic world and why everyone feels the need to live his or her life through a technological apparatus.  Balsamo concludes that regardless of the possibilities of new identities, old identities will still be more frequent and comfortable for individuals (p. 131).   I agree with her conclusion because as interesting as it is to create a new persona and live as another gender or race, I feel more people would model their avatar after themselves.  A different persona does not mean a better one and because virtual reality is there does not mean everyone will take advantage of every aspect.  The film &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Surrogates&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; and virtual reality teaches audiences that it is necessary to keep in mind the possibilities of who is interacting with whom in virtual reality.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-8769318595366253547?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/8769318595366253547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/surrogates-and-body-in-virtual-reality.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/8769318595366253547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/8769318595366253547'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/10/surrogates-and-body-in-virtual-reality.html' title='Surrogates and the Body in Virtual Reality'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1821543083615436009.post-9013247040892506715</id><published>2009-09-26T11:35:00.000-07:00</published><updated>2009-10-01T18:12:41.718-07:00</updated><title type='text'>Visual Culture, Reality and Capirca</title><content type='html'>&lt;!--StartFragment--&gt;  &lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;In today’s technologically driven society people often find themselves over saturated with images, from the Internet to advertisements on the bus, visual images are everywhere.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Nicholas Mirzoeff’s “Introduction: What is Visual Culture?” attempts to explain this postmodern visual world and the need to analyze the experience of living in a visual culture (1999).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;According to Mirzoeff virtual culture is “concerned with visual events in which information, meaning, or pleasure is sought by the consumer in an interface with visual technology” (p. 3).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Individuals interpret visual images and then create meaning (p. 13).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  However, a&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;s the visualization of everyday life increases it does not mean we understand or believe what we are seeing (p. 2).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This is because images are not reliable sources of information as manipulation to an image is very easy with technology.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;For example, a program such as Photoshop allows any user to edit or manipulate an image with great ease.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The high level of expertise in special effects and computer generated imagery now in practice has created a cinema where images are digitally manipulated to the point where the unreal is deemed realistic and audiences often do not question what they see.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;As Mirzoeff explains, “individuals are dazzled by the spectacle into a passive existence” (p. 27).&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Will images reach the level where audiences will no longer be able to differentiate between the real and unreal?&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;It seems the television pilot &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Caprica &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;(2009)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;faces this question.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span style="font-style:normal"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Caprica&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; offers a futuristic example of how visual images can be confused for reality.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;In &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Caprica,&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; characters using a “holo-band” can enter a virtual reality program and interact with others in a virtual form of themselves.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Thus the characters are the visual images and interact with other images.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;When Daniel Graystone loses his daughter Zoe in a terrorist attack he soon finds out she had made a digital copy of herself in the virtual holo-world.  Fueled by grief Graystone wishes to see his daughter again, entering the holo-world he seeks out the virtual copy of Zoe.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The copy of Zoe looks and has the same memories as the real Zoe.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Zoe’s best friend Lacey talks to the virtual version of Zoe as if she is real.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;The spectacle of what the characters are seeing allows them to interpret the copy of Zoe as a real version.  They are "dazzled".&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Graystone takes the reality that his daughter is dead and is a mere visual reality feature one step further.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;By believing the copy of Zoe as a realistic version, Graystone attempts to download the Zoe copy into the real world by using a robotic body, essentially bringing Zoe back to life.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Here &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Caprica &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;displays how a visual image can no longer be differentiated from reality.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-indent:.5in"&gt;&lt;span style="font-style:normal"&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;As technology continues to advance it is difficult to speculate where it will take visual culture in the future.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Caprica &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;and films that are driven by digital effects&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style:normal"&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;display the necessity to remember the artificiality of the image and how easy it is to forget that what one is seeing is not reality.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;  It is critical to be aware of the manipulation of images in order to create meaning from them.  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:georgia;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;As Mirzoeff properly asks, “what are we to believe if seeing is no longer believing?” (p. 3).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;!--EndFragment--&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1821543083615436009-9013247040892506715?l=katefilmfilm.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://katefilmfilm.blogspot.com/feeds/9013247040892506715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://katefilmfilm.blogspot.com/2009/09/visual-culture-reality-and-capirca.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/9013247040892506715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1821543083615436009/posts/default/9013247040892506715'/><link rel='alternate' type='text/html' href='http://katefilmfilm.blogspot.com/2009/09/visual-culture-reality-and-capirca.html' title='Visual Culture, Reality and Capirca'/><author><name>Kate Allen</name><uri>http://www.blogger.com/profile/18345569748507565342</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
